Posts Tagged : update

Combat gameplay modes added weapons

 

Patch Notes – v1.191/0.6

Here it is, the big update we’ve all been waiting for! Update now for the following features: 

– New “Combat” gameplay modes adding weapons to races for single player and multiplayer 
– Three new ships to unlock through single player career and multiplayer 
– Upgraded Unity support to allow for better performance on mid-range PCs 
– A tonne of bug fixes and performance tweaks to ensure the game loads quicker for everyone 
– Updated Steam VR and Oculus Rift SDKs for better performance and more stable gameplay 
– Added dedicated OSVR HDK1.x and HDK2 support (64-bit CPUs only) 
>> Go to ‘Properties > Beta’ tab and select “osvr_dedicated” branch option to enable >> NB. You will need to run the OSVR Server before launching the game like any other normal dedicated OSVR game title

Steam Early Access – Update#1 Live!

 

We’ve just pushed out Update#1 to the game, which includes the following new features and content: 

  • 3rd-person camera view! Press LEFT BUMPER or C to change your camera view point once in a race (NB. This is only for non-VR users) 
  • 2 new race tracks added; Möbius Delta and Dead Zone Alpha 
  • 2 new music tracks added; Buzzooka and Rush by LabGrownMusic and Dan Page to accompany the new race tracks 
  • Multi-player lobby text chat; settle rivalries from the last race, or apologise for that particularly nasty bit of racing or just get the banter going (non-VR/VR modes supported) 
  • Track selection screen now shows first iteration of the track layout overlay 
  • Change your race craft from the race lobby; no more going back to the main menu screen! 
  • Split times; now you can see how far ahead, or behind, you are 
  • Changes to race track names: Asteroid Sprint is now Möbius Alpha, Dead Zone is now Dead Zone Delta, Processing Plant is now Processing Plant Delta. Alpha = Short, Theta = Medium, Delta = Long 
  • Volume levels and controls customisable in race lobby 
  • Various fixes, tweaks and improvements to multi-player, game code and engine stability

We hope you enjoy the new additions and changes. The next update will be coming in a few weeks to add more race tracks, more music tracks and possibly the following features: Speed classes, player ranking, leaderboards and more tweaks to the game mechanics. If you haven’t already, get the game now!

Welcome to the new website!

Hello everyone,

Welcome to the shiny, new Radial-G : Racing Revolved website!

We’re very excited to be able to start sharing our development progress with you as we move forward towards the release of the single player demo and the Kickstarter campaign next week on Thursday July 3rd.

In the meantime, feel free to have a nose around and find your way about. We’ll be adding more content constantly throughout the development so always a reason to return.

 

All for now,

thanks

Sam – Game Producer