Posts Tagged : Steam Early Access

Steam Early Access – Update#4 Live!

Greetings pilots, 

Update#4 is now live! 

Patch your game client to get the latest version, which introduces the following new features: 

  • Single Player Career Mode – 3 gruelling tiers to advance through 
  • New ship to unlock – Complete career mode to gain access to Hellfire 
  • New achievements to unlock – Complete each tier and get all gold! 
  • Steam Cloud Saves – Carry on where you left off on another PC 
  • Updated Oculus Rift Runtime support – now running OVR SDK 0.6

NB. Oculus Rift users will need to download the Oculus Runtime v0.6 at least to continue running the game on your DK1/DK2. This is available from here: Oculus Runtime v0.6

Steam Early Access – Update#2 Live!

We’ve released Update#2 to the game, which includes the following new features and content: 

  • 2 new race tracks to tear up: Processing Plant Alpha (Beginner) and Processing Plant Theta (Intermediate) 
  • Speed Classes: 3 levels of ship speed class to choose from 
  • Steam Leaderboards: Compare your fastest lap times against friends and the global community on Steam and in-game
  • Steam Stats: Keep track of your racing prowess and accomplishments in-game 
  • Steam Achievements: Race hard and fast to unlock personal rewards 
  • 2 new work-in-progress music tracks to listen to: Processing Plant Alpha (Beginner) and Processing Plant Theta (Intermediate) 
  • Quick Race: Just click [QUICK RACE] to get into multi-player quicker 
  • Lap Attack: Single player ‘Lap Attack’ now is endless laps until you quit
  • ULTRA HARD AI: Whilst tuning the AI, we accidentally created a monster mind! 
  • Many tweaks, bug fixes and improvements to make the game more enjoyable

We hope you enjoy the new additions, let us know what you think below

Steam Early Access – Update#1 Live!

 

We’ve just pushed out Update#1 to the game, which includes the following new features and content: 

  • 3rd-person camera view! Press LEFT BUMPER or C to change your camera view point once in a race (NB. This is only for non-VR users) 
  • 2 new race tracks added; Möbius Delta and Dead Zone Alpha 
  • 2 new music tracks added; Buzzooka and Rush by LabGrownMusic and Dan Page to accompany the new race tracks 
  • Multi-player lobby text chat; settle rivalries from the last race, or apologise for that particularly nasty bit of racing or just get the banter going (non-VR/VR modes supported) 
  • Track selection screen now shows first iteration of the track layout overlay 
  • Change your race craft from the race lobby; no more going back to the main menu screen! 
  • Split times; now you can see how far ahead, or behind, you are 
  • Changes to race track names: Asteroid Sprint is now Möbius Alpha, Dead Zone is now Dead Zone Delta, Processing Plant is now Processing Plant Delta. Alpha = Short, Theta = Medium, Delta = Long 
  • Volume levels and controls customisable in race lobby 
  • Various fixes, tweaks and improvements to multi-player, game code and engine stability

We hope you enjoy the new additions and changes. The next update will be coming in a few weeks to add more race tracks, more music tracks and possibly the following features: Speed classes, player ranking, leaderboards and more tweaks to the game mechanics. If you haven’t already, get the game now!

Steam Early Access Press Catch-Up

We’ve been a little tardy of late updating the website with all the press coverage we have received since the launch of the game on Steam Early Access, so we thought it’s about time we addressed the issue and compiled all the articles and videos below for you. So, read on!

the-virtual-reality-awards

 

First up, we won an award! We attended the first ever, inaugural “Virtual Reality Awards [2014]” and were chosen as the ‘People’s Choice – Best VR Experience’, which made us very happy and was a great way to end a roller-coaster ride of a year full of trials and tribulations. This was the first Virtual Reality Awards presented and hosted in VR!

 

Next up we have a collection of previews and reviews of the Steam Early Access, starting with the always great VR Focus. They ran a series of articles leading up to and throughout the Steam Early Access launch, including:

Steam Early Access Preview: http://vrfocus.com/archives/9242/preview-radial-g-2/
Multi-player Preview: http://vrfocus.com/archives/9492/preview-radial-g-multiplayer/
12 Days of VR Gaming: http://vrfocus.com/archives/9828/12-days-vr-gaming-day-12-radial-g/
Video Interview with our Game Producer: http://vrfocus.com/archives/9501/radial-g-dev-talks-early-access-preparing-consumer-oculus-project-morpheus/

Many other sites piled in with coverage and previews of the Steam Early Access version, many of which you can find below:

PC Gamer – Steam Early Access Trailer: http://www.pcgamer.com/oculus-rift-racer-radial-g-launches-on-steam-early-access/
Road to VR – Steam Early Access Preview: http://www.roadtovr.com/hands-radial-g-steam-early-access-demo-60fps-gameplay/
Rift Arcade – Steam Early Access Trailer: http://www.theriftarcade.com/radial-g-out-today-on-steam-early-access/
Rift Arcade – Steam Early Access Preview: http://www.theriftarcade.com/radial-g-preview/
Rift Arcade – Steam Early Access Mutli-player:  http://www.theriftarcade.com/hands-on-with-radial-g-multiplayer/
VR Reviewer – Steam Early Access Preview:

There are many other VR-centric websites who we gave early access to the Steam Early Access version and you can find their thoughts here: VR-Nerds (DE) | Enter the Rift #1 (FR) | Enter the Rift #2 (FR)Real O Virtual (ES)

We like to work closely with various websites and help out where we can to create content and coverage for the game and we pulled out all the stops for Road To VR to create a LAN version of the multi-player server so that they could get together in a room and play against each other. You can read the write-up here:
http://www.roadtovr.com/adventures-multi-player-vr-radial-g-iracing-oculus-rifts/

The increasingly wonderful VR news YouTube segment from VirtuAlly, hosted by PixelWhipt, worked with PureVR to provide a video preview segment to one episide, which you can see below:

Other coverage came from indirect references across a number of sites covering other aspects of gaming and VR, including the Kotaku-UK51 British Games to Look Out for in 2015” article, a Polygon review of the KOR-FX haptic vest, Indie Haven‘s “Most Anticipated Indie Games of 2015” list, and our Game Producer talks about the future of gaming in 2015 to Vice.

But then, being indie and getting coverage these days isn’t all about the known, gaming-specific sites, it’s about YouTube Let’s Players and Twitch streamers and we were happy to see our lovely  fan Andy M post his thoughts about the Steam Early Access version:

and many others including Oculus Rifter, Blondy Eddy, a single player and a multi-player look from The Joe Show, Button Mash, Immersive Gamer and Stereo 3D Productions (WARNING: Coarse language throughout!) (We hear you! Easy on the splits!) ^_^

Finally, at some point over the Christmas Holiday break, when lots of people were taking the opportunity to introduce their family members to VR for the first time, this happened:

Look out for more coverage coming soon including a preview in the February issue of Indie Gamer Mag, hopefully a preview and more coverage on Polygon and IGN, industry discussion about developing for VR with Unity3D in the February print-issue of Develop, more Let’s Players and of course, details of the 1st big update to the Steam Early Access version. We will also be revealing our plans for PS4 and Xbox One releases later in the year and some hardware partnerships we’ve been working on in the background that have us very excited!

We are looking at attending a number of events again throughout 2015 and have confirmed we will be appearing at SouthWestVR VR Conference 2015, in Bristol UK. We will most likely be at EGX Rezzed in London, UK in March and are hoping to be present at GDC, San Francisco too! Plus many more we haven’t finalised yet…